What is Sketching?
Whilst software development can be a complicated and lengthy process, Sketching is a quick and simple method for introducing ideas in a visual way.
Because anyone can Sketch, it invites stakeholders and others in to the development process, casting the net wider and resulting in more ideas and inching a project forwards towards a solution.
Additionally, the rough approach to Sketching reduces pressure on things looking or being perfect, and reduces time spent on things - meaning we don't get anchored to ideas or designs, and move on quickly.
There is also a lot to be said for just starting, just picking up a pen and sketching out your ideas and thoughts for a project - positive momentum.
Why Sketch?
Sketching helps us on a number of levels. We can explore ideas, subjects and solutions rapidly, and then refine things further.
This therefore lends itself well to prototyping ideas - by visually communicating solutions, we can quickly gather feedback to help validate we are solving the right problem, and validate that we are solving the problem in the right way.
Tools
- Paper
- Pen(s)
Optional Tools
- Camera (for recording)
- Clock (for Timeboxing)
- Stick it notes (for explaining further, or feedback)
- Sticky dots (for voting)
- UI Paper Templates
Process
Whilst there isn't a defined process beyond take a pen and start drawing, the Sketching method is applicable within over processes. For example;
- Warm up Exercises
- Design Studio
- Prototyping
- Agile iteration, particularly when working closer with a developer to quickly tweak things.
- Wireframes
- Low Fidelity Mock-ups